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ActionScript ® 3.0 Reference for the Adobe ® Flash ® Platform Home Show Packages and Classes List Hide Packages and Classes List Packages Classes What's New Index Appendixes. 2006–today: ActionScript 3.0 In June 2006, ActionScript 3.0 debuted with Adobe Flex 2.0 and its corresponding player, Flash Player 9. ActionScript 3.0 was a fundamental restructuring of the language, so much so that it uses an entirely different virtual machine.
override public function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
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Language Version: | ActionScript 3.0 |
Flash Actionscript 3.0 Download
Runtime Versions: | AIR 1.0 Flash Player 9 |
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event. You can register event listeners on all nodes in the display list for a specific type of event, phase, and priority.
After you successfully register an event listener, you cannot change its priority through additional calls to addEventListener()
. To change a listener's priority, you must first call removeListener()
. Then you can register the listener again with the new priority level.
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Keep in mind that after the listener is registered, subsequent calls to addEventListener()
with a different type
or useCapture
value result in the creation of a separate listener registration. For example, if you first register a listener with useCapture
set to true
, it listens only during the capture phase. If you call addEventListener()
again using the same listener object, but with useCapture
set to false
, you have two separate listeners: one that listens during the capture phase and another that listens during the target and bubbling phases.
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You cannot register an event listener for only the target phase or the bubbling phase. Those phases are coupled during registration because bubbling applies only to the ancestors of the target node.
If you no longer need an event listener, remove it by calling removeEventListener()
, or memory problems could result. Objects with registered event listeners are not automatically removed from memory because the garbage collector does not remove objects that still have references.
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Copying an EventDispatcher instance does not copy the event listeners attached to it. (If your newly created node needs an event listener, you must attach the listener after creating the node.) However, if you move an EventDispatcher instance, the event listeners attached to it move along with it.
If the event listener is being registered on a node while an event is being processed on this node, the event listener is not triggered during the current phase but can be triggered during a later phase in the event flow, such as the bubbling phase.
If an event listener is removed from a node while an event is being processed on the node, it is still triggered by the current actions. After it is removed, the event listener is never invoked again (unless registered again for future processing).
ParametersAdobe Flash Cs3 Actionscript 3.0 Download
type:String — The type of event. |
listener:Function — The listener function that processes the event. This function must accept an Event object as its only parameter and must return nothing, as this example shows:Windows 8 free download torrent. The function can have any name. |
useCapture:Boolean (default = false ) — Determines whether the listener works in the capture phase or the target and bubbling phases. If useCapture is set to true , the listener processes the event only during the capture phase and not in the target or bubbling phase. If useCapture is false , the listener processes the event only during the target or bubbling phase. To listen for the event in all three phases, call addEventListener twice, once with useCapture set to true , then again with useCapture set to false . |
priority:int (default = 0 ) — The priority level of the event listener. The priority is designated by a signed 32-bit integer. The higher the number, the higher the priority. All listeners with priority n are processed before listeners of priority n-1. If two or more listeners share the same priority, they are processed in the order in which they were added. The default priority is 0. |
useWeakReference:Boolean (default = false ) — Determines whether the reference to the listener is strong or weak. A strong reference (the default) prevents your listener from being garbage-collected. A weak reference does not. Class-level member functions are not subject to garbage collection, so you can set |