Microsoft Force Feedback 2 Driver For Mac

  1. Microsoft Force Feedback 2 Driver For Mac
  2. Microsoft Force Feedback 2 Drivers Windows 10
  3. Microsoft Force Feedback 2 Driver For Macbook Pro
  4. Microsoft Force Feedback 2 Driver For Mac Download

Microsoft Sidewinder 2 Drivers free download - Microsoft DirectX Drivers (Windows 95), Microsoft DirectX Drivers (Windows 98/98SE/Me), Microsoft CD-ROM Changer Drivers, and many more programs. Microsoft Force Feedback 2 work with AC7? Before I buy AC7 does anyone know if my old-but-responsive Microsoft Force Feedback 2 joystick will work? Showing 1-11 of 11 comments. Feb 2, 2019 @ 8:05am right now official support is Hori and TM with their recent console refresh sticks. DirectInput creates an instance of the force-feedback effect driver by creating the object named by the CLSID that is stored in the OEMForceFeedback registry subkey of the joystick type subkey. Because applications using DirectInput need not load OLE, the effect driver should be careful not to rely on OLE-specific behavior.

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  • With a new onboard A/C power supply and optimized feedback system, you will feel every subtle force effect and have a rock-solid base to enjoy it. The SideWinder Force Feedback 2 delivers the ultimate stick to players who demand the best. With 200 force feedback-enabled games, you will feel your game.

Microsoft Force Feedback 2 Driver For Mac

This section covers the interface between DirectInput and the device-specific force feedback driver.

OEMForceFeedback Registry Settings

New joystick registry entries are found under an OEM-specific key that is installed for each joystick device type under the key with the registry path HKEY_LOCAL_MACHINESystemCurrentControlSetControlMediaPropertiesPrivatePropertiesJoystickOEM. The data stored under this OEM-specific key is initialized when the device is first installed and then used for reference purposes only. In addition to the values defined for existing joystick devices, two new optional generic values and a set of force feedback specific values have been defined.

The two generic values are a binary value containing version information and a Manufacturer string value (REGSTR_VAL_MANUFACTURER in regstr.h ) containing a string for the manufacturer's name. The latter complements the existing OEMName value that holds the name of the device.

A new OEMForceFeedback key has been defined to hold force feedback specific keys and values. Under this key is an Effects subkey that contains two values for each effect.

Under the Effects subkey is a list of subkeys, one for each effect. The name of each subkey is a globally unique identifier (GUID) in the form '{12345678-1234-1234-1234-123456789012}'. Beneath the key named '{..}' are two values. The default value is the string friendly name for the effect. The Attributes value is the DIEFFECTATTRIBUTES structure.

The OEMForceFeedback key also includes a value that contains the device attributes and one of two optional values. Of the optional values, use CLSID if you are using a ring 3 driver (DLL), and VJoyD if you are using a ring 0 driver (VxD).

The name of the optional values indicate which form of interface is used. If the CLSID value is present, it should be a string value containing the GUID in the form '{12345678-1234-1234-1234-123456789012}' for the COM object that provides the driver interface. If the VJoyD value is present, it should be a zero-length binary value, which indicates that the VJoyD minidriver associated with the device to be used should provide extra callbacks for the driver interface. A value is added to indicate that the Human Interface Device (HID) provides the driver interface when that is implemented.

If a device supports a hardware effect that does not fall into any of the predefined categories (DIEFT_CONSTANTFORCE, DIEFT_RAMPFORCE, DIEFT_PERIODIC, DIEFT_CONDITION, or DIEFT_CUSTOMFORCE), then the DIEFFECTATTRIBUTES structure for the effect should specify DIEFT_HARDWARE as the effect type.

A device can support a hardware effect that falls into one of the predefined categories (listed in the preceding paragraph) but also receive additional parameters that are not part of the standard type-specific data structures (DICONSTANTFORCE, DIRAMPFORCE, DIPERIODIC, DICONDITION, or DICUSTOMFORCE). For information about these structures, see the DirectInput section of the DirectX Software Development Kit (SDK). In these cases, the effect should be listed twice as follows:

  • List the effect under the predefined category. If an application creates the effect in the predefined category, the driver should provide suitable defaults for the specified parameters that are not part of the standard type-specific data structure.

  • List the effect under the DIEFT_HARDWARE category. Create a special type-specific structure (such as DIPERIODICFORCEWITHDECAY) that contains the extra parameters.

In this manner, an application designed for your hardware can use the second effect descriptor to access the full capabilities of the effect, whereas an application designed for generic hardware can use the first effect descriptor to access basic capabilities of the effect.

Driver Interface

If the force-feedback driver is COM-based, an instance of the driver is created by DirectInput. If the interface specified is 'VJoyD', then the VJoyD minidriver is loaded by VJoyD. Both driver paths support the following exported methods:

Force

This functionality is supported by all force feedback devices.

User-Mode Functions

DirectInput creates an instance of the force-feedback effect driver by creating the object named by the CLSID that is stored in the OEMForceFeedback registry subkey of the joystick type subkey.

Because applications using DirectInput need not load OLE, the effect driver should be careful not to rely on OLE-specific behavior. For example, applications using DirectInput cannot be relied upon to call the CoFreeUnusedLibraries method. DirectInput performs the standard COM operations to create an instance of the effect driver object. The only visible effect this should have on the implementation of the effect driver is described following.

Microsoft Force Feedback 2 Drivers Windows 10

After DirectInput releases the last effect driver object, it manually performs a FreeLibrary of the effect driver DLL. Consequently, if the effect driver DLL creates additional resources that are not associated with the effect driver object, it should manually LoadLibrary itself to artificially increase its DLL reference count, thereby preventing the FreeLibrary from DirectInput from unloading the DLL prematurely.

In particular, if the effect driver DLL creates a worker thread, the effect driver must perform this artificial LoadLibrary operation for as long as the worker thread exists. When the worker thread is no longer needed (for example, upon notification from the last effect driver object as it is being destroyed), the worker thread should call the FreeLibraryAndExitThread method to decrement the DLL reference count and terminate the thread.

All magnitude and gain values used by DirectInput are uniform and linear across the range. Any nonlinearity in the physical device must be handled by the device driver so that the application sees a linear device.

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The user-mode force feedback functions that are exposed by the IDirectInputEffectDriverinterface must be implemented by a force-feedback effect driver DLL. For more information about these functions, see IDirectInputEffectDriver.

34,222 downloads·Added on: August 16, 2006·Manufacturer: MICROSOFT
If you have one of the following SideWinder devices, make sure you have version 3.02 of the SideWinder software: FreeStyle Pro, Game Pad, Force Feedback Pro, Precision Pro, Standard, and Force Feedback Wheel.

Notes

:
- If you have an earlier version of the SideWinder Game Controller software, it is not necessary to remove it before installing SideWinder Game Controller software 3.02 unless you want to install a different language than you were using previously.
- Force feedback functionality for the SideWinder Force Feedback Pro is available only in games developed under Microsoft DirectInput API 5.0 or later. Check your game's box or manual for this information.
- You can use your SideWinder Force Feedback Pro joystick in games that do not have force feedback events and it will function as a regular joystick.

Microsoft Force Feedback 2 Driver For Macbook Pro

It is highly recommended to always use the most recent driver version available.
Try to set a system restore point before installing a device driver. This will help if you installed an incorrect or mismatched driver. Problems can arise when your hardware device is too old or not supported any longer.

Microsoft Force Feedback 2 Driver For Mac Download

COMPATIBLE WITH:
Windows 9X
file size:
6.6 MB
filename:
SWGameEN.exe
CATEGORY:
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