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- Killzone does a lot of things right, but strangely enough, a lot of the game's polish lies in the smaller details.Killzone, for example, utilizes the first-person perspective unlike any other FPS out there.Small touches like the realistic motion that goes into reloading a gun, while sometimes a bit disorienting, does a lot to immerse you into the game's gritty atmosphere.
- Footage from the Los Angeles-based Electronic Entertainment Expo (E3) show in 2004. Thanks to Kikizo.com for donating this footage.
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For as big as the PlayStation 2 library is, it's surprising to realize that it really doesn't have a console defining first-person shooter. There are some solid ports out there, yes, but nothing that's exclusive to the system. Killzone, dubbed by many as the 'Halo killer'? for the PlayStation 2, was supposed to fill in that gap ' but unfortunately, the blind hype surrounding Killzone more than likely killed it.
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Killzone/tuneup-utilities-2014-serial-key-generator.html. does a lot of things right, but strangely enough, a lot of the game's polish lies in the smaller details. Killzone, for example, utilizes the first-person perspective unlike any other FPS out there. Small touches like the realistic motion that goes into reloading a gun, while sometimes a bit disorienting, does a lot to immerse you into the game's gritty atmosphere. Presentation-wise, Killzone is also top notch, creating a believable dystopian future set in a familiar sci-fi setting. The story isn't too impressive, but it's the fantastically built atmosphere that will draw you in to keep playing.
Going hand-in-hand with the atmosphere is the epic music score that, in many ways, rivals some of the premier first-person shooters out there. Likewise, the visuals rival some of the best stuff out there in terms of art design, and some of the environments are a surprising sight to see on the aging PlayStation 2.
Online, Killzone is solid stuff and is one of the more enjoyable aspects of the game. The map design and slow paced combat lends itself well here, and although it won't floor any deathmatch veterans, Killzone is one of the better online first-person shooters for the PlayStation 2 (if not the best).
Unfortunately, Killzone does a lot of things wrong, too. Combat, simply put, just doesn't feel right. The pacing feels too sluggish, and as a result, is largely unexciting. It might have all worked out had the AI been intelligent, but enemies and allies alike are brain-dead beings that pull off some absurd actions at the worst times. Likewise, the level design is far too linear and allows for little creative innovation on the player's part. Linear levels aren't bad in itself, but they really lend themselves to fast-paced action ' that is, the complete opposite of the brand of action Killzone offers up. And unfortunately, as mentioned earlier, Killzone does look nice, but it's hampered by an extremely unstable framerate that can, at rare instances, make things almost unplayable.
It's a bit of a shame that Killzone was ever touted as the 'Halo killer'? for the PlayStation 2. Granted, the two titles share some definite parallels, but it would be hard for any game to knock off Halo's crown, regardless of how good it is. As a result of that hype, Killzone had some ridiculously high standards to reach, and it failed to reach any of them. However, that doesn't mean Killzone isn't an enjoyable FPS. It could've been much, much more, but what's here is a decent FPS that's worth a rent, or even a buy if you plan to take it online.
Killzone: Liberation is a shoot ‘em up action video game for the PlayStation Portable, developed by Guerrilla Games, and is the sequel to Killzone. Killzone: Liberation was released on October 31, 2006 in North America, November 3, 2006 in Europe and November 8, 2006 in Australia. The game chronologically continues two months after where the first game ended.
Descirption
In Killzone: Liberation, two months after the events of “Killzone,” (PS2) most of southern Vekta is still under Helghast control. Ford true code software. The rules of war have been cast aside with the Helghast General, Metrac, employing brutal measures in order to seize the initiative and strengthen his position further. Returning as Templar, players will be sent on a mission to undertake a covert operation to save hostages captured by Metrac, while ISA troops continue the fight for liberty.
Featuring an intelligent third person camera system, Killzone: Liberation allows players a more tactical surveillance viewpoint to view their action and read the enemy’s behavior during gameplay. Set in an intense postmodern war reminiscent of the previous PS2 title, Killzone: Liberation features the unique graphical style to showcase pure grit and realism. During gameplay, players will have access to variety of weapons that are unique and innovative, inspired by modern military equipment.
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Gameplay
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Killzone: Liberation | |
---|---|
Developer(s) | Guerrilla Games |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Mathijs de Jonge |
Designer(s) | Mathijs de Jonge |
Series | Killzone |
Platform(s) | PlayStation Portable |
Release |
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Genre(s) | Shoot ‘em up |
Mode(s) | Single-player, multiplayer |